Castlevania is a typical platform game of the 8-bit era: the game is composed of six levels, which are played in a strictly linear progression. The player controls Simon Belmont throughout the game. The A button allows Simon Belmont to jump just like other platformer games, such as Super Mario Bros., but he can only jump straight up, left, or right; there is no midair control. There are many stairs located throughout the levels, but rather than simply pressing left or right to step up them, the player must hold up on the directional pad. His primary mode of attack is via his whip by pressing the B button, which can be upgraded three times by obtaining special items throughout the course of the game which change it into a chain whip and extend its length. In addition, various "sub-weapons" can be obtained which provide different means of attack. By breaking candelabra and certain other items located throughout the castle, Simon collects "'hearts," which are then used as ammunition for the sub-weapon that he possesses. Simon can only carry one sub-weapon at a time. The player can use a sub-weapon by simultaneously pressing "up" and B on the controller. Whenever Simon receives damage, he is knocked back a distance, increasing the challenge as this may lead to him falling down into a pit below. He is not knocked back when on stairs.
Each of Castlevania's six levels conclude with a boss fight: these bosses are generally taken from horror literature or legend, and include a giant bat, Medusa, a pair of mummies, Frankenstein's Monster and Igor, the Grim Reaper and finally Dracula (who transforms into a second and more powerful monster form after his first form is defeated).
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